Over the last 4–6 months, Diablo II: Resurrected has experienced several apparent ban waves, with the overwhelming majority centered around botting detection, automation, exploits, and repetitive behavior that Blizzard's anti-cheat interpreted as non-human activity. Blizzard has not publicly released detailed ban statistics or specific technical reasons for individual bans, so much of the evidence comes from Blizzard's official forums, player reports, and Reddit discussions.
Summary of Recent Diablo II: Resurrected Ban Activity
July 2026 "Exploitation" bans affecting some legitimate players Official forum + Reddit High
June 2026 Large bot ban wave Blizzard forums High
February 2026 Season launch ban wave Blizzard forums High
January 2026 New anti-cheat implementation preceding bans Reddit technical discussion Moderate
1. July 2026 – Numerous "Exploitation" Bans
This is the newest activity reported by the community.
Several players reported receiving permanent account closures for "Exploitation", despite claiming they only played normally.
Common characteristics included:
Farming Cow Level repeatedly
Trading
Long repetitive sessions
No admitted third-party software
One Reddit thread from July 2026 describes a player suddenly banned while only running public Cow games. Community replies suggested Blizzard's detection may occasionally flag extremely repetitive gameplay patterns as bot-like, although this remains speculative and unconfirmed.
Possible triggers reported
Players mentioned:
Thousands of identical runs
Extremely repetitive movement
Very long uninterrupted sessions
Farming a single zone continuously
Again, Blizzard has not confirmed these behaviors alone cause bans.
2. July 2026 – Larzuk Socket Quest Farming
One highly discussed official Blizzard forum thread involved a player repeatedly:
creating characters
rushing Larzuk
consuming socket reward
deleting character
repeating dozens or hundreds of times
The player believed Blizzard's automated system incorrectly classified this repetitive behavior as automation.
Interesting replies included community members saying:
numerous similar bans had recently been reversed after appeal
repetitive identical gameplay appears capable of triggering automated reviews
Blizzard's appeal process successfully restored some accounts
Official Blizzard staff did not publicly explain why the account was flagged.
3. June 2026 – Bot Ban Wave
Throughout June there were many forum discussions celebrating another bot ban wave.
Common targets mentioned:
pickit scripts
automation
simple botting tools
memory-reading tools
Several veteran forum users commented that:
large commercial bot farms usually adapt quickly
while
casual users running inexpensive scripts often receive bans first.
These opinions come from community discussion rather than Blizzard itself.
4. February 2026 – Expansion / Ladder Ban Wave
Just before the new season launched, Blizzard appears to have executed another large ban wave.
Players immediately noticed many complaints appearing across:
Blizzard forums
trading communities
d2jsp discussions
Community consensus was that Blizzard had removed many automated accounts before ladder launch.
Official patch notes did not explicitly announce the bans.
5. January 2026 – Updated Anti-Cheat
Following a January patch, technical discussions identified Blizzard adding a newer anti-cheat/obfuscation layer (commonly referred to by players as "Eidolon").
Community expectations were:
improved cheat detection
more ban waves before ladder seasons
bot developers eventually adapting
Again, Blizzard did not publish technical documentation confirming every detail discussed by the community.
What Blizzard Appears to Be Targeting
Across all recent reports, the following behaviors or tools are most consistently associated with bans:
Confirmed high-risk
Botting
Automation software
Memory modification
Trainers
Item generation exploits
Third-party cheat tools
Frequently suspected (but not officially confirmed)
Some players speculate these may increase the likelihood of automated review, but Blizzard has not stated they are bannable by themselves:
thousands of identical runs
nonstop Cow farming
nonstop Pindle farming
repeated Larzuk rushing
repetitive identical mouse movement
identical play patterns over many hours
Evidence for these comes only from player anecdotes.
Community Pattern
One trend repeated across nearly every discussion:
Players who admit using bots generally expect bans eventually.
Some players insist they were banned despite playing legitimately.
Forum users report that some appealed bans have been overturned, suggesting Blizzard's automated detection may occasionally produce false positives that are corrected after manual review.
Practical Recommendations
To minimize the risk of an account action:
Avoid any botting or automation software, even if it claims to be "undetectable."
Do not use memory readers, overlays, or trainers that interact with the game process.
Be cautious with repetitive scripted workflows (for example, automated socket-quest farming).
If you receive an "Exploitation" ban and believe it is incorrect, submit a Blizzard appeal promptly, as multiple players report successful reversals after review.
Overall conclusion
The last several months show a clear pattern of Blizzard increasing anti-cheat enforcement around ladder seasons and major updates. The primary focus remains botting, automation, and exploit detection. While community reports suggest some legitimate players may occasionally be caught by automated systems, Blizzard has not publicly confirmed the precise detection methods, and anecdotal reports should be interpreted with caution.
If you'd like, I can also compile a timeline of every major Diablo II: Resurrected ban wave since the game's 2021 release, including the anti-cheat changes and the most common ban reasons observed in each wave.
Ongoing D2R Bans *THREAD*
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