Final: Instant Killing Poison Necromancer + 8 Players Terrorized Solo Running
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Final: Instant Killing Poison Necromancer + 8 Players Terrorized Solo Running
Found sweet spots needed for speed running this poison Necro. 125 FCR and insight iron golem mana regeneration. Spirit giving the 56 FHR breakpoint and can do 86. The biggest impact is Act 3 Iron Wolf Lightening Merc with a Phoenix. Merc never dies, fire absorb helps a ton and redemption. Even though this Necro could output MUCH higher poison damage with - poison resistance, the static field + lightening merc damage cleans maps effortlessly. Finally, this poison Necro can dominate all Terrorized bosses with 8 players.
The gear took time to gather and wouldn't run this Necro again without it.
I only play softcore D2R RotW Americas.